Systems
Reroll Decision Flow
A stop-rule for Stat Rerolls, Trait Shards, and Perfect Cubes so you do not burn resources too early.
5 min
Updated Jun 14, 2026
Guide
Ask what the reroll unlocks
A reroll is good only if it changes the next clear, farm, or boss check. If it only makes a number prettier, save it.
Stop once the run stabilizes
The goal is reliable progression, not perfect screenshots. Stop when the unit performs its job.
Never split rare currency across fillers
Several okay rolls across temporary units are weaker than one strong roll on a confirmed carry.
Related reading
Systems
Traits Priority Guide
Trait rankings, reroll timing, and why your carry almost always comes first.
Starter
Beginner First Hour Guide
A practical first-hour route: redeem codes, summon carefully, pick one carry, and stop wasting rare rerolls.
Progression
Progression Roadmap
Early, mid, and late game priorities for players building toward reliable clears.
